In a new roundtable interview, RGG Studio boss Masayoshi Yokoyama said the studio is "weighing the merits" of a transition to Unreal Engine 5 while acknowledging that the Dragon Engine is "a bit old."

Yakuza's Dragon Engine is a ‘Bit Old,’ RGG Studio Boss Weighing ‘Merits’ of Unreal Engine 5 Shift


Since its introduction in 2016, the Dragon Engine has been crucial to defining the look and feel of the series. However, Ryu Ga Gotoku Studio [RGG Studio] and series executive producer Masayoshi Yokoyama acknowledges that it’s time for a “major update.”
“The Dragon Engine at this point is kind of a bit of an old engine. We have made a lot of minor updates over the years for it, or we've made a lot of minor updates over it, but we haven't made any major updates. So probably next what's coming for would be a major update if we had to do anything,” Yokoyama says.
First introduced with Yakuza 6, the Dragon Engine has since driven Yakuza Kiwami 2, Yakuza: Like a Dragon, and the Judgment series. Like a Dragon: Ishin is notable in that it is being built on Unreal Engine 4. Does that mean a full shift to Unreal Engine 5 is in the cards?
The Best PS5 Games<h2>The Top 15 PS5 Games</h2>(Updated on April 26, 2022) The PS5 may have just started its life as a game console, but that doesn't mean there aren't a ton of great experiences already available for early adopters of the platform.<br>Between several exclusive launch titles, third-party next-gen games, and Sony's new commitment to backward-compatible gaming, there's a lot to choose from - here are our picks for the ten best games you can dig into on your Playstation 5 right now.<br><br>Let us know hat's on your list that didn't make ours in the comments!<h3>15. Hitman 3</h3>
Hitman 3 acts as the finale in IO Interactive’s phenomenal “World of Assassination” trilogy, turning Agent 47 loose on some of the biggest and most intricate levels yet, including the inspired Dartmoor Mansion. And it's perhaps the finest example of IO's formula: He can assassinate his victims with badass cold-blooded efficiency, or trigger some Rube Goldberg-style series of events that results in a much more comical death... or if something backfires, a Wile E. Coyote-grade failure.<br><br>When making a new Hitman game for next-gen consoles, IO Interactive could’ve shipped one game and called it a day, but they also remastered the first two games to the point that they’re visually indistinguishable from the latest installment (sold separately, unless you own them already, in which case it’s a free upgrade). In any case, the World of Assassination Trilogy was great on PS4, but it’s even better on PS5. Anyway, long story short, you can kill a guy by making him slip on a banana peel, which is funny anywhere, but on PS5 it’s also very pretty thanks to increased resolution, smooth 60fps, and an overall smoother experience over the last-gen version.<h3>14. Marvel's Guardians of the Galaxy</h3>
Guardians of the Galaxy is a nostalgia-fueled cosmic romp that creates a distinct, if clearly inspired, take on Marvel's group of intergalactic a-holes. The gorgeous art and the genuinely endearing story are packed full of charm and humor, and it’s all elevated by a stellar voice cast that succeeds in evoking our favorite space heroes for hire but with their own unique, memorable takes. Whether you are blasting your way through a Nova Corps base or exploring Knowhere, there is never a dull moment thanks to various pieces of context-sensitive dialogue. In fact, Guardians might just have some of the best party banter ever.<br><br>Guardians also features a killer soundtrack that’s jam-packed with arguably some of the best songs from the ’80s, as well as an entire album by the fictional band Star-Lord. At the heart of its story, it deals with themes of loss, grief, and the power of a found family. While these themes may be the ones you’d expect in a Guardians of the Galaxy game, it's the phenomenal execution that makes this one worth the trip.<h3>13. Final Fantasy 7 Remake/Intergrade</h3>
Final Fantasy VII Remake/Intergrade was the pipe dream that many fans hoped would happen but didn’t believe would see the light of day. Seeing the first chapter of FFVII remake in crisp HD and fully voice-acted not only made the day for those who tout it as the best in the franchise but also for those who may have missed out in the PS1 era. It's a shining example of how far gaming has come in the five generations of Playstation. 
The game updated more than its visuals opting for faster real-time action that rewards skill and preparation while still allowing anyone who wants the traditional turn-based combat a way to choose that option as well. Because you never get to leave Midgar, Square-Enix improved and added to the side stories with the other members of Avalanche, your time in Wall Market, and added a few more areas to expand upon the original. The materia system is back and optimized with new materia for the updated gameplay style and introduces new ones to compliment it.<br><br>The Intermission expansion puts Yuffie front and center and gives her a chance to shine before the next release. It includes arguably the best and most engaging combat via her elemental ninjutsu, synergy attacks, and other ninja skills. Both the core game and the Intermission DLC add to the context of the world and give a sneak peek at what we can expect for the next installment of the FFVII Remake and is worth a try for the first time and longtime fans of Final Fantasy.<h3>12. Sifu</h3>
Martial arts beat-em-ups are one of the oldest genres in video games, and yet even within its vast history, there’s nothing quite like Sifu. In many ways it serves as a throwback to the days where games had to be beaten with a limited number of lives or continues, only in Sifu, instead of your lives decreasing every time you die, your age increases as you inch closer and closer to the end of your lifespan, forcing you to get through the early stages with enough of a lifespan left over to complete the rest of the game. This premise makes Sifu a uniquely punishing, but also immensely rewarding experience, one that would’ve fell flat if its combat wasn’t extraordinary. Fortunately, the combat is better than extraordinary, it’s absolutely exquisite, with some of the best motion captured martial arts you’ll find in video games, with seamless animation, incredible authenticity, and brutal impacts to every strike.<h3>11. Control Ultimate Edition</h3>
Control is a wonderfully weird game. On one hand, it’s  very Remedy - the game’s tone, gameplay, and mixed-media previously used in games such as Alan Wake and Quantum Break feels familiar. On the other hand, it’s something wholly original. Control showcases more style in its full-screen title treatments than many games do in their entire aesthetics, and its suite of psychic abilities to inflict pain upon your foes is utterly bonkers.<br><br>Sometimes funny, sometimes scary, and always interesting, Control is a one-of-a-kind game that shouldn’t be missed. And the Ultimate Edition is worth playing for the new bells and whistles added on the PS5, especially if you’re interested in Remedy’s extended universe and if you would like to take use of PS5's Activity Cards in a way few games had so far. Just be warned: you will never look at a refrigerator the same way again.
“So, regarding [Unreal Engine 5], yes, we are researching it,” Yokoyama said in response to a question asked by IGN during a roundtable interview. “We are kind of looking at it and saying, what are the merits of each? What's the merit of the Dragon Engine? What's the merit of the Unreal Engine? And when it comes down to it, the Dragon Engine…it's really perfectly designed to represent a city at night. The nighttime city. Whereas Unreal, it's better at showing nature and daytime and that sort of feel.”
Talking about the challenges of modern console technology, Yokoyama says that he’s not as worried about graphics, which he considers to have taken less of a leap than than in the PS3 era. Instead, Yokoyama worries more about the sheer number of available platforms.
“[R]ather than adjusting in terms of the challenge of adjusting to a new generation, much stronger technology, the main challenge is that now, we have so many platforms,” Yokoyama says. “We have PC, we have Steam, we have Xbox, we have all sorts of things from which our game can be a part of, and so making a game that can be on all these platforms and using the chance to share our game with people all around the world is the major challenge that we think we want to face going forward. And because of all these different pieces of technology, we want to maybe try doing something unique as well. Whether or not we're doing it is a little bit of a secret though.”
Just don’t expect a Yakuza game on the Nintendo Switch anytime soon, which Yokoyama described during the interview as “kind of a system for a younger audience,” at least in Japan.
Whatever the case, there are several Yakuza games in the pipeline now, including the Like a Dragon: Ishin remake, Like a Dragon 8, and a new sidestory featuring Kazuma Kiryu. Ishin is the first in line, with a release date set for February 21, 2023.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
This story originally appeared on: IGN - Author:Kat Bailey

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