RGG Studio boss Masayoshi Yokoyama says that he isn't interested in Nintendo Switch, explaining that he feels that the console's profile as a all-ages, mainstream-friendly console doesn't fit with the series' personality

Yakuza Developer Explains Why It's Probably Not Coming to Nintendo Switch


The Nintendo Switch is one of the most popular consoles in the world, and it’s especially dominant in Japan — home of Ryu Ga Gotoku Studio’s Yakuza series. But don’t expect to see the series on Nintendo’s platform any time soon.
Speaking with IGN as part of a roundtable interview, RGG Studio head Masayoshi Yokoyama was blunt in his assessment of the franchise’s prospects on the Switch.
“First of all, whether our games will run on the Switch is probably the first question. The second is, when people are doing things that they don't want to do, and you lose the morale and urge to do it,” Yokoyama said in response to a question from GameSpot, which first reported the story.
“And when it comes to the Switch, it’s kind of a system for a younger audience…it's how we picture it in Japan anyway, for kids. So do we want to put a title, where we're going and picking a fight with the world, and doing all this Yakuza stuff, on a Switch? Will people be happy if we do that? And we're not confident that they will. So that's why we're probably not aiming for it.”
The Top 25 Switch Games<h3>The Top 25 Nintendo Switch Games</h3>
Five years later and the Nintendo Switch continues to hold its own against the Xbox and PlayStation. If the little hybrid handheld has proven anything, it’s that a console is truly defined by what you can play on it. From Nintendo exclusives like Legend of Zelda: Breath of the Wild and Super Mario Odyssey to Nindies like Chicory and Slay the Spire, choosing only 25 of the best Nintendo Switch games has proven to be difficult.
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The list was assembled by the entire IGN content team and represents — after plenty of internal debate — what we think are the best games to enjoy on the Switch right now, whether you're picking one up for the first time or have been a platform enthusiast since day one.<h3>25. Ring Fit Adventure</h3>
Sure, exercising is good for you, but it’s got two pretty big drawbacks: one, it costs a lot of money to join a gym and, two, it’s kind of boring. Ring Fit Adventure fixes both of those problems by gamifying exercise and letting you work out from home while somehow making the entire experience feel like a fun, casual RPG. 
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By strapping the Nintendo Switch Joy-Con to your leg and with the strange, brilliant new Ring-Con peripheral, Ring Fit encourages you to use your whole body to battle monsters, collect coins, level up, and push past your personal bests — all while giving you a serious workout within the confines of your living room. It proves that exercising can be fun — especially when it’s thousands of dollars cheaper than hiring a personal trainer, too.<h3>24. Xenoblade Chronicles: Definitive Edition</h3>
Xenoblade Chronicles has a lot of history behind it. With a story from Xenogears director Tetsuya Takahashi and musical contributions from Yasunori Mitsuda, it forges a direct link to the days of classic PS1-era RPGs. Originally released on Wii in 2010, it received a comprehensive update in 2020 thanks to Xenoblade Chronicles: Definitive Edition, which we called the
It remains the best entry in the series to date, featuring the strongest story without losing the sense of scope and freedom of the later games. Xenoblade Chronicles was a smart, forward-thinking JRPG with a first-class battle system when it was released on Wii, and it remains one of the best RPGs on the Switch. If you're choosing between Xenoblade Chronicles: Definitive Edition and its sequel, pick this one." src="/uploads/2022/09/15/rgg-studio-boss-masayoshi-yokoyama-says-that-he-isnx27t-interested-in-nintendo-switch-explaining-that-he-feels-that-the-consolex27s-profile-as-a-all-ages-mainstream-friendly-console-doesnx27t-fit-with-the-seriesx27-personality-2.jpg" class="jsx-2920405963 progressive-image image jsx-294430442 rounded expand loading"/><h3>23. Link's Awakening</h3>
With its charming, toyetic visual style and bizarrely dark undertones, the vast island of Koholint in The Legend of Zelda: Link’s Awakening has never looked better than it does on Nintendo Switch. Link’s shipwrecked adventure on a mysterious island rife with eccentric characters and sprawling dungeons has always been one of the stranger Zelda stories, and this remake allows new audiences and aging fans alike to appreciate it on a modern system. It modernizes the classic beloved Zelda game with a shiny new coat of paint, some excellent quality of life improvements, and loads more hidden collectibles but, ultimately, its greatest accomplishment is retaining the weird, haunting, beautiful feeling of the original Game Boy game.<h3>22. Chicory: A Colorful Tale</h3>
It's rare and delightful to see a truly unique spin on a genre so familiar as the top-down adventure, but by transforming its world into a giant paint canvas that ties in painting with puzzle solving, Chicory: A Colorful Tale is a welcome surprise. While its clever hint system, beautiful score, cute characters, enticing collectibles, and fascinating paint mechanics would be enough to recommend it, what elevates Chicory further is its heartfelt and earnest storytelling.
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It's a game about imposter syndrome, mental health, and the struggles of being a creative, told with a grounded perspective blended with genuine hope and empathy, all of which is supported elegantly by its intense boss battles. It's art about art, and beautiful indeed.<h3>21. SteamWorld Dig 2</h3>
SteamWorld Dig 2 is a textbook example of everything a sequel should be: bigger, smarter, and just straight up more fun. Guiding Dorothy through SWD 2’s labyrinthine caverns searching for loot and upgrades is a challenging and charming twist on the classic “Metroidvania” style and has a gameplay loop that will undoubtedly keep you up into the wee hours of the morning for “just one more run”.
When a reporter pointed out that mature games such as 2016’s Doom are on the platform as well, Yokoyama acknowledged that the Switch is “changing.”
“I am, too, thinking that the perception of the Switch, is changing, and maybe because of that one day we will put it out on the Switch, but still in Japan the image of the Switch is more something you put next to the register at a supermarket or something. You'll line up all those games. If you want to have the Yakuza game right there with all the others…I don't feel like I want to do that yet,” Yokoyama said.
He reiterated that RGG Studio tends to think of itself of “underdogs” and “people of the night world,” implicitly suggesting that the studio’s culture is at odds with the wholesome image put forward by the Switch.
“So yeah, we still think of ourselves as people of the night world. We don't want to be walking around in the daylight with everybody else. For us, it's showing this underground feeling. I say night world, but underground kind of feeling is what we want to do” Yokoyama finished.
While RGG Studio will eschew the Switch for now, it still has plenty of other projects on its plate, including a new Kazuma Kiryu sidestory and Like a Dragon 8. The studio is also looking into pushing on to Unreal Engine 5, which would further separate it from Nintendo’s hardware
RGG Studio’s next game is a remake of Like a Dragon: Ishin, which is due out February 2023.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
This story originally appeared on: IGN - Author:Kat Bailey

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